Monday, December 3, 2018

Try Your Hand!


If you had aspirations toward working at Marvel Comics as a writer or artist, you probably took more than a second glance at The Official Marvel Comics Try-out Book published in 1983, which offered you a chance to submit your work samples directly to the source--and, best of all, since by all appearances Marvel was "hiring," you didn't have any concerns of how to get your foot in the door or having your work rejected outright. You were also on a level playing field with other applicants, since each person was applying their talent to the same pages of the sample story in the book which was in various stages of completion. Depending on what area you wanted to concentrate on, you could add your own touches and flair and submit work that would be distinct from anyone else who was hoping to be the next Chris Claremont or John Romita.

Taking a leaf from How To Draw Comics The Marvel Way, a much larger and more detailed instructional aid published in 1978, the Try-Out book clocks in at only 32 pages, but naturally has a format geared for work submission, its weighted pages oversized at 11" x 17" and designed for removal from the book's spine--though many would also have picked up the book just to hone their developing skills. Given its title, it has a only a minimum of introductory and explanatory segments and doesn't go into nearly the detail of its 1978 predecessor; its strength, rather, lies in the fact that it's a hands-on book in the truest sense, and no doubt appealed to those who wished to have a "starting point" in front of them.



Starting with the actual (but unfinished) comic story which gives you a few completed pages by Jim Shooter, John Romita Jr., Al Milgrom, Christine Scheele and Jim Novak, you'll then find sections that break down the work into try-out areas where you can add inking and/or coloring to pencilled and/or inked pages, add lettering to pages which have been scripted, pencil pages that have been plotted, write your own plot, or script pages that have been plotted and pencilled. No doubt there were those who rolled up their sleeves and tried their hand in more than one area, taking advantage of the enthusiasm which a publication that had "Official Marvel Try-Out Book" as its title was bound to generate.

The house ad for the book doesn't appear until April of the following year:



Nearly a year later, perhaps to get a little more mileage from the book's jaw-dropping $12.95 price tag, Shooter decided to capitalize on the book's title and grandfather the concept into a formal contest which in essence "put the word out" that Marvel was actively looking for new talent--and to sweeten the pitch, there was now a bona fide work assignment waiting for the winners, as a new full-page ad appearing in the company's January 1985 books details:



The revised ad was supplemented by a mention in the Bullpen Bulletins section (or what was left of it by 1985). Given its wording, there was apparently a production slip-up that delayed the Bulletins blurb until the following month instead of coinciding with the January ad; yet an explanation has now been added which clarifies that the contest was a way of satisfying rabid fans who were clamoring for the full comics story that remained incomplete in the Try-Out book. To cover his bases, Shooter adds that purchasing the book wasn't required to enter the contest.



Reportedly, over 19,000 submissions were received by Marvel--which, not even tabulating purchases of the book which were made before the contest was conceived and added to the mix, amounts to over a quarter of a million bucks in sales.

It wasn't until February of '86 before the winners were announced, one of whom you'll likely recognize immediately:



Only the Bulletins winners' annoucement includes the wording regarding the winners' "first regular professional assignment," while the ad is careful not to imply that additional work will be forthcoming.

To follow up on the annoucement, the ASM story which would have finished the "Personals" story begun in the Try-Out book never materialized, though Bagley of course went on to pencil a full run of Ultimate Spider-Man and other assignments. Hazlewood, the inking contestant, would mainly make his stamp at DC Comics--while Riggs, formerly a graphic artist, would shift to inking work in Marvel's UK line as well as finding later work at DC. Neither Pasda nor Duffie have been credited in published work (to my knowledge).

A less hyped try-out book was the 1996 X-Men-themed effort (with an intro by Bagley) that makes a point of mentioning the use of computer technology in comic book production, while being less accommodating as far as available pages to work off of directly.

A lot of water has gone under the bridge since the mid-'80s, of course, so Shooter's message in the final announcement welcoming further submissions post-contest has accumulated a lot of dust. And boy, has Marvel changed its tune and retracted the welcome mat:

"Marvel does not accept or consider any ideas, creative suggestions, artwork, designs, game proposals, scripts, manuscripts, or similar material unless we have specifically requested it from you. Marvel is continuously developing and creating its own ideas and materials, and we don’t have the resources to review or respond to unsolicited material. Unfortunately, any unsolicited material you send will not be read or shared. It will be destroyed, and it will not be returned.

"While we can’t accept your unsolicited submissions, please know that Marvel is always looking for new comic book artists and writers. We constantly read and review indie, self-published, creator-owned, and web-comics, review popular online art communities, ask other artists for opinions and recommendations, and host portfolio reviews at conventions from time to time. If you are an aspiring comic book artist or writer, we suggest you publish or publicly post your material, continue to create, and if you have the right stuff...we’ll find you."

Or, as Mark Alford bottom-lines it in his commentary on the subject: "Don't call us, we'll call you."

BONUS!
Mark Bagley talks about his try-out experience and subsequent career.


1 comment:

Jason Atomic said...

Charles Burns did a strip where he used the try-out pencils and inked/wrote his own story on top.... can’t quite recall the specifics.